The script will NOT report the exact spells you have stored in your sequencers but it will give you a general idea of how you originally chose to target the sequencer(s).
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BALDURS GATE ENHANCED EDITION GRAPHICS MOD HOW TO
I don't plan on going into any details about this here, but if you are interested in this feature and are having trouble figuring out how to implement it, please contact me on the forums. The variables set by this script can easily be used to allow Player AI scripts to cast sequencers automatically. The downloadable version of this script includes the commented. Sequencer Memory is really intended to be a plugin for existing Player AI scripts and you are welcome to add it to your own. The basic mechanics for this script were originally developed by Bruce Harding. Seqmem.bs is a little script written by cirerrek to enable a player to remember what they have stored in their minor spell sequencers, spell sequencers, and spell triggers, after a couple of days away from the game.
BALDURS GATE ENHANCED EDITION GRAPHICS MOD SERIES
I've have updated the gMinion series here and there to account for the additional summons available in the expansion pack TOB, but the majority of original content is intact and as potent as ever. GMinion was created by Greg Hodgson (aka Sarkyn). The AI applies only to PARTY monsters and does not increase the intelligence of "wild" or enemy creatures. They increase the ingame intelligence of the creatures that are summoned by Spells and Items, so that they behave more in line with the original intentions of both Bioware and more Purist D&D Roleplayers.īCS (Baldurs Character Script) files that replace ingame BCS filesīCS scripts that act as substitutes for Allied SummonsĪuxillary files that fix things wrong with Creatures and Spells (CRE & SPL files) These scripts are designed to enhance and increase the enjoyment of the Baldurs Gate II series of games produced by Bioware. So one day while playing Throne of Bhaal, I decided I just couldn't take the gSeries' lack of ToB support any longer and although there were a couple of other high quality Player AI Scripts out there, Rich Martel's and Gebhard Blucher's for instance, my loyalty to the scripts that had performed so well in Shadows of Amn superceded my interest in convenience and despite my relatively rudimentary understanding of Infinity Engine AI scripting, I, with Greg's consent, jumped in and began to overhaul the gSeries to bring it up to ToB date. Wherever he is, I hope that life is treating him well. Considering the intrusions of real life and all the other wonderful videogames available for capturing our imaginations, I don't blame Greg in the slightest for finding other things to fill up his time. The gSeries was fully fleshed for doing battle in Baldur's Gate II: Shadows of Amn but, unfortunately for those of us who loved the capabilties of the series, Greg chose to exit the Baldur's Gate Scripting community prior to updating the scripts with the scripting options available in the final chapter of the Baldur's Gate Trilogy, The Throne of Bhaal. The eSeries sprang from the magnificent Player AI Scripts known as the gSeries, which was developed by Greg Hodgson (aka Sarkyn). There is some overlap in abilities, but generally speaking, the scripts are most potent when they are assigned to a character of the corresponding class. As you should be able to tell from the names of the scripts, they are tailored to specific character classes. Currently there are seven scripts included in the series: eArcher, eFighter, eMage, eMulti, ePriest, ePureF, and eThief.
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Baldur's Gate II: Enhanced Edition, and the conversions Tutu, BGT, and EET. The eSeries is a collection of Party AI Scripts for Baldur's Gate II: Shadows of Amn with or without the expansion Throne of Bhaal, Baldur's Gate: Enhanced Edition.